Id Fiend | Role Playing Games

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Id Fiend
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  HP  120; Bloodied  60  Initiative  +0 AC  15, Fortitude  14, Reflex  12, Will  13  Perception +8 Speed  6Darkvision Immune  fear; Resist  5 psychic Saving Throws  +5; Action Points  2 Standard Actions Quick Slash At-Will  Effect:  Before the attack, the id fiend shifts 1 square.  Attack:  Melee 1 (one creature); +6 vs. AC  Hit:  1d6 + 5 damage. Snapping Jaws At-Will  Effect:  Before the attack, the id fiend slides the target 1 square.  Attack:  Melee 1 (one creature); +6 vs. AC  Hit:  2d6 + 5 damage. Double Attack At-Will  Effect:  The id fiend uses quick slash and snapping jaws. Manifest Fear  (fear, illusion) Recharge  Attack:  Close burst 5 (enemies in the burst); +4 vs. Will  Hit:  The target is dazed and slowed until the end of the id fiend’s next turn. Minor Actions Fearful Torment  (psychic) At-Will  1/round  Attack:  Ranged 10 (one or two dazed creatures); +4 vs. Will  Hit:  1d6 + 5 psychic damage, and the target is immobilized and takes a -2 penalty to attack rolls until the end of its next turn. Triggered Actions Whipping Tail At-Will Trigger:  An enemy moves without teleporting to a square within 2 squares of the id fiend.  Attack (Immediate Interrupt):  Melee 2 (the triggering enemy); +6 vs. AC  Hit:  1d8 + 5 damage, and the target falls prone. Overwhelming Dread Encounter Trigger (Free Action):  The id fiend first becomes bloodied. Large aberrant magical beast (reptile) XP 500 Id Fiendhttp://localhost/ddi/monster.php?id=54231 of 214-Sep-16 10:17 PM   Effect:  Manifest fear recharges, and the id fiend uses it. Skills  Insight +8, Stealth +5 Str  19 (+4) Dex  10 (0) Wis  16 (+3) Con  14 (+2) Int  13 (+1) Cha  10 (0) Alignment  Unaligned Languages  - Published in Dark Sun Creature Catalog, page(s) 68. Id Fiendhttp://localhost/ddi/monster.php?id=54232 of 214-Sep-16 10:17 PM
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